Enduro is a form of motorcycle sport run on courses that are predominantly off-road.
Enduro consists of many different obstacles and challenges. The main type of Enduro event, and the format to which the World Enduro Championship is run, is a time-card Enduro, whereby a number of stages are raced in a time trial against the clock.
What are the different types of Enduro?
In a traditional time-keeping Enduro, riders leave together in groups or rows, and each row starts at a certain minute. The object of the event is to arrive at pre-defined locations according to a strict schedule. Early or late arrivals result in the riders’ scores being penalised.
Throughout a day there will also be allocated periods for refuelling and servicing the machine. Penalties apply for not meeting defined times or for outside-assistance when not permitted.
A sprint is run on the format of an Enduro special test. Riders complete as many heats of the course as indicated in the Final Instructions (or at the discretion of the Clerk of Course).
There will be an escorted sighting lap of the course prior to the commencement of the race. Times will be cumulative; the rider with the least accumulated elapsed times for each class will be the winner and so on.
Start order will be in number order or as directed in the Final Instructions. To be considered a finisher a competitor must complete 75 per cent of the heats. Uncompleted heats will receive a time penalty; the slowest time in class plus 50 per cent.
Cross Country Enduro’s
Cross Country competitions continuously race on the course for up to 3 hours (Clubman Over 35 & Over 45 2 hours, Juniors 1 hour 30 minutes).
A designated refuelling area will be available and all refuelling and mechanical work will be carried out in this area. Engines must be stopped for refuelling and a rider must dismount the bike.
There will also be an escorted sighting lap of the course prior to the commencement of the race. Start will be in class order where there is a one minute break between each class, the Championship Class is first, the Expert and Clubman. The Expert & Clubman class start order may vary at each round.
Juniors will compete at different times to the above classes. The race will finish at up to 3 hours unless otherwise directed by the Clerk of Course, to be considered a finisher a competitor MUST cross the finish line at or after the winner and must have completed at least 75 per cent of the laps of the winning rider in their class.
The competitor’s machine must not have left the marked course, including the refuelling area during the race. Clubman over 35 & over 45 compete for 2 hours; Juniors, 90 minutes.